Archive for August, 2009

Fix the World Challenge

Sunday, August 30th, 2009

Figuring out a way

Figuring out a way to defeat the logic that's destroying our planet.

The Yes Men’s Fix the World “Identity Correction” Challenge is alive and kicking. You create an account, then choose a challenge, such as Liberate Stupid Footage, Correct an Identity Online, and Create a Special Edition Newspaper. This one sounds fun: Engage in Jobjacking.

Buy an Exxonmobil shirt on the internet, and stand at the local filling station. When people stop for gas,talk to them! For example, “The money from your gas today is going towards helping us defeat the indigenous people of Alaska and exterminate the violent polar bear of the Far North. Thank you!”

Or, for example, become a Wal-Mart greeter. Introduce shoppers to some really weird products….

or

Do a training at a Trade Show: British Comedian and noted Activist Mark Thomas posed as a public relations specialist at an arms fair, offering to help improve the image of governments and companies who abused human rights. As various high-ranking officials visited the stand, Thomas videotaped their discussions. He devised a hilarious mock workshop on “winning the war of words” in which he convinced an Indonesian general to admit to the use of torture - an admission he would not normally have made….

There’s a Google map with the location of players, and a system for meeting up with like minded players in your area. The FAQs section answers such questions as Can I get in trouble for this stuff? and, How can I hijack a Twitter backchannel?

Oh yes, and the Yes Men’s new movie The Yes Men Fix the World is coming to theaters in the US on October 7th. Can’t wait!

Astounding sauce combinations

Wednesday, August 26th, 2009

Not being a food purist, I like to experiment. Lately I’ve been mixing sauces and condiments. Now you’d think that sauces and condiments are made to be what they are, and usually their tastes are so intense that they stand well on their own and shouldn’t be mixed. Surprisingly, there are some great combinations that together become more than the sum of their parts.

1. VEGENAISE, GREEN CURRY PASTE, AND CIDER VINEGAR. Mix these together for a complex and tasty sauce that will blast any boring meal into orbit. Approximate proportions: 1/2 c Vegenaise, 1/2 teaspoon Thai Green Curry Paste, and 1-2 teaspoons cider vinegar.

gingerlemon2. EAST-WEST BRAND SPICY GINGER SAUCE, AND LEMON CURD
The first time I mixed these two I kept tasting to double-check because I couldn’t believe I’d created something so amazingly good. It’s very sweet, but works well as a marinade and main dish sauce.Any good quality lemon curd will do the job, but the ginger sauce made by East-West is special.

relishmayo3. MY OWN CUKE-PEPPER RELISH, AND MAYO
Trader Joe’s Organic mayo is the one I use, which has no sweeteners. The relish is a variation on my pickles recipe, but with the addition of green peppers and more sugar.  This mixture far surpasses what you’d get if you combined fast-food sachets of mayo and relish. There is fennel and other spices in the relish that take the combo to another level. Very tasty!

Monica Camin art portfolio website launched

Tuesday, August 25th, 2009

caminArgentinean born Monica Camin is a painter and sculptor whose work mixes European and South American influences. Cultural history, displacement, and family are recurring themes within Monica’s gestural, expressionistic works.

This website is made in Flash and includes a content management system that allows Monica to create new pages and edit existing ones.

Devising Narrative Structures, Day 5

Saturday, August 15th, 2009

I’m fast, I know. I managed to turn these puppies around in…a month. Wow. So anyhow, the fifth and final day of Paul Wells’ course was mostly spent working on our projects, which were to be about 4 characters who had an effect on each other (after the animation ‘Four’ we’d seen previously). We worked in pairs, and Christopher Huizar and I collaborated. There were also some mini-lectures on the basics of storyboarding and event analysis.

From a Ren and Stimpy storyboard, courtesey of animationarchive.org

From a Ren and Stimpy storyboard, courtesey of animationarchive.org

STORYBOARD
Each storyboard panel should depict a dominant story point. Each panel should also have plenty of space around it to indicate actions within the frame, actions outside the frame, dialogue, and notes, such as points from event analysis, the color script, etc. Since we were working in a super sped-up way on stories we’d come up with really fast, during a prior 10-minute exercise, I personally found it difficult to integrate these layers of analysis and meaning onto our storyboard, while also trying to figure out what the dominant story points were for said storyboard. Now collaboration is a great thing, and some of the most enjoyable projects I’ve worked on have been collaborations. But collaboration never shortens the amount of time it takes to do a project. In fact the opposite it true: always lengthens it. So Christopher and I went round and round trying to figure out what our actual story was, which was time not spent on setting it into storyboard panels and layering the other information around them.

Paul went over the definitions of ‘blocking’ and ‘performance point’. When a director says to an actor, “Enter the room. Sit on the chair. Show nervousness,” the blocking is the ”Enter the room. Sit on the chair” part, and the performance point is “show nervousness.” The same blocking could have a different performance point, e.g. “show confidence.” This is theater 101, I’m sure, but having never studied theater, it was news to me, and a handy way of looking at action.

SCENE BUILDING AND EVENT ANALYSIS
Once you have some potential scenes, you address them through these core questions:
1. Description of the scene. What happens? Which characters are involved? (The psychology of the character is revealed only out of what happens.)
2. External event. What happens that is the definitive development of the plot? What moves the story forward?
3. Internal event. What happens in the scene that is a definitive movement of each of the characters in the scene?
4. What the action means for the screenwriter. This is a ’stepping back’ question. What is happening in the story? What emotional response are you looking to evoke? If you can’t answer this satisfactorily, then go back to Qs 1, 2, and 3.
5. What the event means for the audience. (meaning viewer or reader) What does it mean for them in terms of information, understanding, and emotional response?

Kitchen fight scene from The Incredibles

Kitchen fight scene from The Incredibles

We then looked at a scene from The Incredibles in light of these questions. Every scene needs a hinge that turns it and moves the plot forward. The scene we watched depicted family dinner table chaos in which most of the action was taken up by the mother trying hard (and failing) to enforce a “no superpowers” policy amongst her fighting children. The hinge was a quieter moment when the father opens the paper and finds an article that piques his interest, and causes him to lie to the family when he leaves with a friend.

Next there was a mini-lecture on THE ANIMATION EVENT
Paul kept coming back to the question of what can animation do, that can’t be done in live action? It’s fine to take from live-action theory, but in what ways is animation different, and in what ways does the theory need to be expanded or adjusted to accommodate this?

Examples are:
- A phase of imagined motion for it’s own sake. It may take on narrative purchase, but it can be for its own sake.
- A sequence of choreographed emotive images, e.g. a contrast of fantasy and reality.
- A dramatized scene that contains something not possible in live action, e.g. a mythic character.

One problem that Christopher and I had with the story we were trying to develop into a storyboard was that it could easily be shot as a live action film. We had to search for ways to give it attributes that could only happen in animation.

my-brain-is-fullADAPTATION OF EVENT ANALYSIS WITH REGARDS TO ANIMATION
(I have to admit my notes start to not make much sense at this point. My brain was full. So I will transcribe them verbatim.)

Q1. What happens in the phase/images/scene under observation? How might its intrinsic action be described and how does it specifically relate to the methodology of process and visualization in general?

Q2. What is the key narrative development in the phase/images/scene? Animation trusts color, line, form, etc. How can the sequence progress?

Q3. What is the core punctum (from Barthes) of the sequence, and how does it advance its presence and effect? Barthes’ punctum refers to the key point of attraction in the image, and in this context might be a character, a form, a pictorial event, a visual gag, etc.

Q4. Asks the same kind of questions [as what, I'm not sure]. How far are you using the language of animation? I.e. metamorphosis, condensation, symbols, associative relations, sound, etc.”

Q5. Who is your principal audience?

As Christopher and I progressed (or failed to progress) with our story, Paul reminded us to differentiate the central story motivation from the core story event. The central story motivation is what motivates the four  characters in the story to come together. In our case it was an outdoor tuba concert. I won’t go into why a cyclist, an indie music blogger, a truck driver, and a tubist had to be there, but we spend the better part of our work time getting those details sorted out. The core story event, on the other hand, is the crash between the truck driver and the cyclist. This causes 1. the cyclist to die, 2 the driver to be devastated 3. The tubist to play the saddest tuba music in the world, and 4. the indie music blogger to write a heartfelt, instead of cynical piece. So the central story motivation gets them to the scene, and the core story event changes each one of them in a different way.

Looking back, perhaps I should change my opinion of how the last day went. We actually progressed quite far with our story, we just didn’t get it down into a nice storyboard in time for the presentation to the class at the end of the day. I think if we’d slept on it, and come back to the storyboard refreshed the next day, we would have popped one out. However, we still struggled to nail down how to work in the language of animation. Our story could have been shot in live action. Our ideas for how to work in the language of animation were mostly fine, but seemed to add in merely a decorative element, (e.g. a dreamy surreal sequence of visuals during the playing of the saddest tuba music) and as such could become contrived. I wished there was something central to our story that could only have been done via animation.

I also struggled with meaning. The story we were proposing was not going to re realized. We were pulling ideas out of thin air with no thought as to how we’d pull them off technically, or to budget, time, etc. As such it remained an academic exercise, and that keep tripping me up. Not that anything could be done about that in a course of such short duration, but it did give me pause. We’d have an idea, and I’d think, “wait, no, that’s too hard to do.” Then I’d think, “Hang on, that doesn’t matter. We’re not going to actually do it.” Then I’d think, “Well then why should I try and find the perfect solution?”

Perhaps I’ve been a web designer for too long. Too many years in charge of projects from start to finish, with budgets, subcontractors, client expectations, and ongoing technical developments to keep in mind at all times! It was certainly hard to let go and just make up a project that had no real-world constraints. My brain is indeed full. I need to rinse it out.

Devising Narrative Structures, Day 4

Wednesday, August 12th, 2009

Yes, it’s been more than three weeks since the course finished, but, it is what it is.

Day 4 began with a brief overview of Bruce Block’s model of visual storytelling. Now Bruce Block is a narrative designer/film producer/creative consultant who teaches at USC’s school of Cinematic Arts. He’s the author of  The Visual Story: Creating the Visual Structure of Film, TV and Digital Media. I had the good fortune of attending a lecture by Block last year, hosted by Cascade Siggraph, and I was excited to revisit the material again. (And I just came across this interview with him.)

From Visual Storytelling, by Bruce Block

From Visual Storytelling, by Bruce Block

Block’s model of visual stortytelling is based on live action. Paul Wells has adapted it for animation. The following is from my notes:

Much building of narrative is about associative relations, literal and abstract. There are six areas of visual communication that you can work with to build a story, without relying on text or dialogue. They are embedded in our thinking. The key is to use the consciously. Be aware of visual tropes and reconsider them with intention.

Within animation, the six areas of visual communication are:
- space
- line & shape
- tone (what I call value: lightness or darkness)
- color
- movement
- rhythm

SPACE
Deep: offers compositional opportunities. background and foreground issues.
Limited: we saw a short film in which there were 27 loops of behavior happening in a small, kitchen-like space. I think it was called ‘Tango’.
Ambiguous: Paul Driessen’s films use this. E.g. ‘The boy who saw the iceberg’.
Flat: used in a lot of 2D animation, e.g. SouthPark, and Stacey Steers.

LINE & SHAPE
Paul talked in general about line and shape’s relationship to space, objects, and surface. E.g. Felix the Cat is a cat and a changeable graphic mark. The code of conventions set up around him allows the creator to manipulate him via his line and shape in ways you can’t do with live action. (See previous examples, e.g. Felix morphs his tail into other objects.) The animator sets up the logic of the world within the animation. Populist forms often played with deconstructing the frame space. Tex Avery (Daffy Duck, Porky Pig, etc.) liked to play with this, e.g. draw a character running past the edges of the film holes, as if they could move in or out of the frame within which they existed. Also, anime has conventions around how line and form carry symbolic representations. Then there are the animators who use line for its own aesthetic pleasure, and draw directly onto film. E.g. Rose Bond’s early work.

In animation, we draw a huge amount of information from visual tropes. Minimal iconographic information can do a lot. E.g. a triangle head with ears on top signals ‘cat’, even if the creature has two arms and two legs and may be walking upright.

Jessica Rabbit

Jessica Rabbit

But iconic shortcuts can be problematic, e.g. the way beautiful women a drawn extra-curvy. (Recall Jessica Rabbit’s “I’m not bad, I’m just drawn that way,” in Who framed Roger Rabbit.)

TONE
One of the chief converors of mood, tone (value) can be very persuasive on a narrative level. The play of light and dark can signal environment, relationships, and responses.

COLOR
Subdivided into Hue, Saturation, Brightness (I would call this value again. I.e. degree of darkness or lightness).
Color Interaction - how the tension between colors can help with the construction of mening within the image.
Color Symbolism - e.g. ethereal blues for dream sequences. Hitchcock’s use of color symbolism in Vertigo came up.Then there is also use of color and form for its own sake, to express the dynamics of feeling abstractly.

From Waltz with Bashir

From Waltz with Bashir

Yuri Norstein’s  Tale of Tales, which draws from Rembrandt, is an example of a fine art model being used for lighting and color. Also, Waltz with Bashir is a great example of the use of color (and tone) for narrative effect.

The color script is a sequential map of the colors used during the main events of a script. When I googled the phrase, I kept getting a color map of Pixar’s ‘Up’, which seems to be simply a collage of frames from the film. But the example Paul showed us was much more interesting, if not as–colorful. It was from Halas and Batchelor’s 1954 film Animal Farm, and it listed the main events across the top, then down the side were tension, mood, music, color, time of day, time of year, and maybe other variables. A graph was plotted showing the relative rise and fall of these variables, as they changed from event to event. This kind of graph was used in Bruce Block’s work, too, so I’m guessing it’s an industry standard. However, I’m having trouble locating an example online. Perhaps I’m using the wrong phrase when I search.

MOVEMENT
Movement carries a lot of narrative weight. Movement happens in and through the frame. We looked at fire in Fantasia, and the fighting-with-skeletons sequence in Jason and the Argonauts. Virile Games, by Jan Svankmeyer is an example of movement for narrative and symbolic effect. Football is represented lyrically, like ballet, but embeds violence and brutality in play and spectatorship.

There was an interesting digression about cultural norms/expectations. A lot of anime apparently ignores historical chronology, and this comes out of the different approach Japanese animators have. American animators usually work on story, then characters, then design. Japanese animators tend to work of design first, then characters, then story. It makes a difference in that when you’re working on the design idioms, you’re not necessarily designing for a purpose. Anime prefers to come up with a design that it then populates. Does any type of animation begin with character? Apparently children’s animation does. (I found this particularly interesting after studying creative writing for a few years, in which character, not plot, is considered the critical, central element of literary fiction. “You only need enough plot to hang your characters on” is an oft-repeated adage. Which takes me straight to something a Dutch friend said once about American fiction: “A lot of it’s very well written, but what is it about?” — a digression I won’t get into further here…)

beep beep!

beep beep!

RHYTHM
This can be visual, auditory, or felt. In terms of pacing, you can use different rhythmic models. E.g. the typical model of alternation used during a chase scene can be freshened by changing the oppositional variation. Beavis and Butthead uses repetition a lot.  Some animators use speed, temp and timing to effect. Contrast Text Avery, in whose work which speed is key, with Bill Plympton’s 25 ways to quit smoking, in which pauses and delay serve to intensify the gags.

CAUSE AND EFFECT
While this was discussed under ‘rhythm’, it seems to be important enough for it’s own headline. Cause and effect is a traditional narrative device. Fine-art animation often undermines cause and effect, and keeps it fragmentary. Films that combine traditional (continuous) and non-traditional (fragmented) cause and effect are interesting. Miazaki’s anime films apparently do this.

CONTRAST AND AFFINITY
Contrast and affinity need not be only related to light and color. You can also contrast (or affine (new word?)) concepts, space, value, subject, movement, and so on. In fact (and this is something I came away from Bruce Block’s lecture last fall) it is the increase of contrast in some or all areas of the visual elements that works to convey the narrative as it hits  points of intensity. E.g. in a film you might use a lot of neutral hues at the beginning, but during emotional moments you can introduce a bright color or two, then during the final climax you can go all out with clashing colors. Maybe a a bit of a heavy-handed example, but you get the point. And it’s these changes of contrast that get plotted on script maps.
Waltz with Bashir uses tonal contrast with huge success. I have only seen the trailers online, but watching how he causes shadows to pass over people is quite wonderful.

COMPOSITION
My notes from this one are sketchy. Something to do with “middle eastern” composition used in Azur and Asmar, AKA The Price’s Quest. Plus the quote from Michele Ocelot, “What is important is that our work makes the audience intelligent”. Which is not to suggest the audience starts out unintelligent, but that the work stimulates them.
Also we learned that the famous Beatles film Yellow Submarine was very hard to animate. It was based on the graphic style of a famous designer who wasn’t an animator. Hence, it was never influential in animation.